KLEPTO SOFTWARE  
 
 
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About Us
Klepto Software was founded in 1995 by a group of then-highshool students in Roanoke, VA. This website was created in June of 1998.
 
Active Members:
  • SirYoink -    Programming
  • Airashna - Concept Artist

This page is best viewed with:
  a computer
  Made with notepad.
  Subdomain by ne1.net
 
06/12/11 - Power Level: Over 9000!!!
DH Font

Well over 10 years since the project started, and 8 years since the last release, today marks the completion of the SNES translation for Dragon Ball Z: Legend of the Super Saiyans!

Work on this game was stalled for a long time. If only the tools I have today were available ten years ago! A complete rewrite of the script and some assembly-level changes took so much less time then anything that was done with this game back then. I hope everyone enjoys playing it as much as I'm going to enjoy having this project off my plate!

06/09/11 - Dark Half v.60 WIP

For anyone playing thru the WIP builds of Dark Half, or anyone who wants to help in bug testing, here's the latest release!

The game is largely playable at this point, with half the dialogue reinserted and a majority of item and enemy names now viewable. This version also shows off the long-awaited font replacement! Aside from remaining dialogue, name expansion is the only thing left on my to-do list. My current goal is to finish this within a year, contingent on how our XBOX/XNA projects progress.

06/08/11 - Once it's on the internet, it's there forever.

Back for today's update with proof-positive on how true this statement is! Back in mid-1999, I posted a simple Donkey Kong graphics hack on my old Geocities page. The hack was long gone and forgotten, but I searched for it this week. Google found 2000+ rom sites that had the thing available!

A simple hack to be sure, but it seems to be incredibly widespread, so might as well own up making the thing. Here today, for your playing enjoyment (and I use the term loosely), I present... Elf Kong!

06/07/11 - Coming to Xbox Live...

Hi again! First big announcement of the week! For the past several months, Klepto Software has been working on several games for the XBOX360 game console. I'm adding a XBOX360 page to this site to post info on our own projects, as well as some joint projects that will be announced in the future. I've posted some screenshots from one of our first games, Dino-Bite! , on the XBOX360 page. We're looking at a Q1 2012 release in the XBOX360 Indie games library. More screenshots and videos will be posted as development continues.

06/06/11 - A quest few are prepared for, and fewer still survive...
DH Font

Here's a screenshot for anyone following the progress on Dark Half! I've changed the game's font routine to support 8x16 text and implemented a slightly modified version of the Link to the Past font. All future releases will feature this font. Post any comments in the forums!

06/05/11 - Klepto Software 13th Birthday Spectacular!

I've been keeping really busy this past month. This week marks the 13th anniversary of this site, and to celebrate, I'm going to be posting updates throughout this week!

Expect a few huge surprise announcements, previews, and maybe even a release. Stay tuned! Same Klepto-time, same Klepto-channel.

05/03/11 - No news is... no news, or something

Not much to report, really. This coming June will mark the 13th (wow... really?) anniversary of this site's creation. It was originally created on Geocities to host a bunch of mediocre-at-best Mac games way back in June of 1998! Who knew this internet thing would stick around this long?

If you're wondering what happened with the Dark Half font selection, it has been replaced, and all future releases will have 8x16 text.

I'm also slowly working on updating the error-riddled HTML code behind the scenes of this site. The goal: "Browser-friendly by 2012!"

03/08/11 - Actual progress, in downloadable form!

We're releasing an update today to show what progress has been made on Dark Half. If you've played the any of the previous patches, you may want to start over! The previous dialogue has been overhauled and expanded in many places, thanks in large part to the translation efforts of Ein Ni Hen! I was also able to relocate large portions of text within the game, allowing us much more flexability to work with it. Get the new release here!